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		<title>Published</title>
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		<pubDate>Mon, 16 Jan 2012 02:38:55 +0000</pubDate>
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		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=793</guid>
		<description><![CDATA[My very first academic journal article has been published. Yeah! The paper was first written as an in-class assignment for a class in my Master&#8217;s called Digital Research &#38; Publishing, led by Dr Morgan Richards. I presented some similar ideas at the Making Links conference in Perth, November of 2011. I&#8217;ve excerpted parts of it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=793&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://ci-journal.net/index.php/ciej/issue/current"><img class="aligncenter" title="Journal of Community Informatics" src="http://ci-journal.net/public/journals/2/pageHeaderTitleImage.gif" alt="" width="500" height="78" /></a>My very first academic journal article has been published. Yeah!</p>
<p>The paper was first written as an in-class assignment for a class in my Master&#8217;s called Digital Research &amp; Publishing, led by <a href="http://cccs.uq.edu.au/index.html?page=155430&amp;pid=0" target="_blank">Dr Morgan Richards</a>. <a title="DigiPopEd slides" href="http://www.slideshare.net/DanOReillyRowe/digipoped" target="_blank">I presented some similar ideas</a> at the Making Links conference in Perth, November of 2011. I&#8217;ve <a href="http://rearleft.wordpress.com/2010/04/22/digipoped/" target="_blank">excerpted parts of it</a> in these pages before.</p>
<p>This was one of the first pieces of writing I did after coming back to study. I don&#8217;t think it&#8217;s earth-shattering stuff by any means, but for me it helps frame some of the basic questions on the role of new media in social movements that I plan on exploring in much greater depth in the coming years.</p>
<p>It was also very cool to originally write this for a course on academic publishing in digital culture and then actually taken what I&#8217;d written there through a real peer review process and see it published on an open access journal.</p>
<p><a href="http://ci-journal.net/index.php/ciej/article/view/784/817">DigiPopEd: Popular Education and Digital Culture</a> (link)</p>
<p><a href="http://rearleft.files.wordpress.com/2012/01/oreillyrowe_digipoped_joci.pdf">OReillyRowe_DigiPopEd_JoCI</a> (pdf)</p>
<p><a href="http://ci-journal.net/index.php/ciej/issue/current"><img 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" alt="" width="500" height="78" /></a></p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/digicult/'>DigiCult</a>, <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a>, <a href='http://rearleft.wordpress.com/category/media-movements/'>Media &amp; Movements</a>, <a href='http://rearleft.wordpress.com/category/personalmeta/'>Personal/Meta</a> Tagged: <a href='http://rearleft.wordpress.com/tag/academia/'>academia</a>, <a href='http://rearleft.wordpress.com/tag/curriculum/'>curriculum</a>, <a href='http://rearleft.wordpress.com/tag/education/'>education</a>, <a href='http://rearleft.wordpress.com/tag/popular-education/'>popular education</a>, <a href='http://rearleft.wordpress.com/tag/publishing/'>publishing</a>, <a href='http://rearleft.wordpress.com/tag/research/'>research</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a>, <a href='http://rearleft.wordpress.com/tag/web/'>web</a>, <a href='http://rearleft.wordpress.com/tag/writing/'>writing</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/793/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/793/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=793&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://rearleft.wordpress.com/2012/01/15/published/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/661de73a24daa2be3b4560839461c16b?s=96&#38;d=identicon&#38;r=X" medium="image">
			<media:title type="html">rearleft</media:title>
		</media:content>

		<media:content url="http://ci-journal.net/public/journals/2/pageHeaderTitleImage.gif" medium="image">
			<media:title type="html">Journal of Community Informatics</media:title>
		</media:content>
	</item>
		<item>
		<title>Feelings</title>
		<link>http://rearleft.wordpress.com/2011/12/27/feelings/</link>
		<comments>http://rearleft.wordpress.com/2011/12/27/feelings/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 13:22:12 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[DigiCult]]></category>
		<category><![CDATA[The Society for the Appreciation of Audio-Visual Culture]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[manarchy]]></category>

		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=784</guid>
		<description><![CDATA[#manarchistryangosling Filed under: DigiCult, The Society for the Appreciation of Audio-Visual Culture Tagged: internet, macros, manarchy<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=784&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://rearleft.files.wordpress.com/2011/12/gosling_manarchist_feelings1.jpg"><img class="aligncenter size-full wp-image-786" title="GOSLING_MANARCHIST_FEELINGS" src="http://rearleft.files.wordpress.com/2011/12/gosling_manarchist_feelings1.jpg?w=720" alt=""   /></a>#manarchistryangosling</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/digicult/'>DigiCult</a>, <a href='http://rearleft.wordpress.com/category/the-society-for-the-appreciation-of-audio-visual-culture/'>The Society for the Appreciation of Audio-Visual Culture</a> Tagged: <a href='http://rearleft.wordpress.com/tag/internet/'>internet</a>, <a href='http://rearleft.wordpress.com/tag/macros/'>macros</a>, <a href='http://rearleft.wordpress.com/tag/manarchy/'>manarchy</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/784/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/784/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=784&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://rearleft.wordpress.com/2011/12/27/feelings/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rearleft</media:title>
		</media:content>

		<media:content url="http://rearleft.files.wordpress.com/2011/12/gosling_manarchist_feelings1.jpg" medium="image">
			<media:title type="html">GOSLING_MANARCHIST_FEELINGS</media:title>
		</media:content>
	</item>
		<item>
		<title>Degamification</title>
		<link>http://rearleft.wordpress.com/2011/12/12/degamification/</link>
		<comments>http://rearleft.wordpress.com/2011/12/12/degamification/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 06:14:54 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[DigiCult]]></category>
		<category><![CDATA[Dog Food]]></category>
		<category><![CDATA[Gaming the System]]></category>
		<category><![CDATA[Media & Movements]]></category>
		<category><![CDATA[The Society for the Appreciation of Audio-Visual Culture]]></category>
		<category><![CDATA[War & Culture]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[countergaming]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[militarism]]></category>
		<category><![CDATA[USyd]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=764</guid>
		<description><![CDATA[&#8220;I have scarcely begun to make you understand that I don&#8217;t intend to play the game.&#8221; &#8211; Guy Debord, Critique of Separation (1961: film) It&#8217;s been about six weeks since I submitted my dissertation, and I think I&#8217;m almost ready to read through it and begin thinking about making revisions to spruce it up for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=764&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p align="JUSTIFY">&#8220;<em>I have scarcely begun to make you understand that I don&#8217;t intend to play the game.</em>&#8221; &#8211; Guy Debord, Critique of Separation (1961: film)</p>
<p>It&#8217;s been about six weeks since I submitted my dissertation, and I think I&#8217;m almost ready to read through it and begin thinking about making revisions to spruce it up for submission to publications.</p>
<p>Writing this piece was difficult for a number of reasons. I work. I have a young child. I also don&#8217;t find the act of writing easy. The ideas are there, and I enjoy research, but putting sentences together is hard. Let alone 5-figure word counts. I blame television. And videogames. So I write about videogames as television.</p>
<p>From the outset I was pretty sure that I&#8217;d be writing something about <a href="http://en.wikipedia.org/wiki/Machinima" target="_blank">machinima</a>, but it took me a good 6 months to nail down a topic. Just when I thought I had a pretty good idea of where I was going, the academic-publishing complex went and dropped a bunch of new <a href="http://jurnsearch.wordpress.com/2011/11/19/journal-of-visual-culture-machinima-issue-free/" target="_blank">publications</a> on <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=12568" target="_blank">machinima</a> in the last month I was writing. In the end I settled on using one video as a case study of the form&#8217;s potential to disrupt the immersive spectator-position of videogames.</p>
<p><a href="http://www.molleindustria.org/paolo/paolo_pedercini.html" target="_blank">Paolo Pedercini</a>(of <a href="http://www.molleindustria.org/" target="_blank">Molleindustria</a>)&#8217;s <a href="http://www.archive.org/details/welcome_to_the_desert_of_the_real"><em>Welcome to the Desert of the Real</em> </a>is far from representative. Not of machinima. Not of Molleindustria&#8217;s other work. That said, I argue that this piece demonstrates the capacity of machinima to promote a critical spectatorship position by disrupting the immersive characteristics of its videogame source, <em><a href="http://www.americasarmy.com/" target="_blank">America&#8217;s Army</a>.</em></p>
<p><em></em><div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/4750691' width='400' height='300' frameborder='0'></iframe></div></p>
<p>The thrust of my argument is that machinima can be read in film/video studies terms, but that the spectator mode triggered in a game-literate audience by the low grade 3D animation of videogames and other visual cues demands a<a href="http://en.wikipedia.org/wiki/Syncretism" target="_blank"> syncretic</a> analysis that incorporates both film and videogame studies. Moreover, this piece speaks to both <a href="http://cultureandcommunication.org/galloway/" target="_blank">Alexander Galloway</a>&#8216;s notion of <a href="http://webcache.googleusercontent.com/search?q=cache:IkHDrvneB1IJ:https://wiki.brown.edu/confluence/download/attachments/7143524/countergaming.galloway.pdf%3Fversion%3D1%26modificationDate%3D1207715401000+countergaming&amp;cd=1&amp;hl=en&amp;ct=clnk&amp;client=firefox-a" target="_blank">countergaming</a>, and the concept to which it refers, <a href="http://en.wikipedia.org/wiki/Peter_Wollen" target="_blank">Peter Wollen</a>&#8216;s description of <a href="http://www.imdb.com/name/nm0000419/" target="_blank">Jean-Luc Godard</a>&#8216;s later work as <a href="http://faculty.washington.edu/mlg/courses/definitions/counter-cinema.htm" target="_blank">countercinema</a>. Amidst clamour for the <a href="http://gamification.org/" target="_blank">gamification</a> of everything, this instance of machinima offers the possibility of speaking within games against the dominant and oppressive logic of gaming.</p>
<p>I&#8217;m going to revise it and send it out to some journals. If it&#8217;s not accepted anywhere I&#8217;ll post it here and elsewhere. Hit me if you really want a look.</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/digicult/'>DigiCult</a>, <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a>, <a href='http://rearleft.wordpress.com/category/gaming-the-system/'>Gaming the System</a>, <a href='http://rearleft.wordpress.com/category/media-movements/'>Media &amp; Movements</a>, <a href='http://rearleft.wordpress.com/category/the-society-for-the-appreciation-of-audio-visual-culture/'>The Society for the Appreciation of Audio-Visual Culture</a>, <a href='http://rearleft.wordpress.com/category/war-culture/'>War &amp; Culture</a> Tagged: <a href='http://rearleft.wordpress.com/tag/cinema/'>cinema</a>, <a href='http://rearleft.wordpress.com/tag/countergaming/'>countergaming</a>, <a href='http://rearleft.wordpress.com/tag/gamification/'>gamification</a>, <a href='http://rearleft.wordpress.com/tag/machinima/'>machinima</a>, <a href='http://rearleft.wordpress.com/tag/militarism/'>militarism</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a>, <a href='http://rearleft.wordpress.com/tag/video/'>video</a>, <a href='http://rearleft.wordpress.com/tag/videogames/'>videogames</a>, <a href='http://rearleft.wordpress.com/tag/war/'>war</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/764/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/764/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=764&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Too Long Gone</title>
		<link>http://rearleft.wordpress.com/2011/11/28/too-long-gone/</link>
		<comments>http://rearleft.wordpress.com/2011/11/28/too-long-gone/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 01:51:58 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[Personal/Meta]]></category>
		<category><![CDATA[UNSW]]></category>
		<category><![CDATA[USyd]]></category>

		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=755</guid>
		<description><![CDATA[Almost a year has passed since I last wrote in these pages. While this blog has lain fallow it&#8217;s remained the home page in my browser. Teknician Cat below glares at me plaintively every day. Today I sit hitting refresh intermittently on my inbox, waiting for the results to come in on the Master&#8217;s dissertation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=755&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter" title="Fallow Field" src="http://www.pecad.fas.usda.gov/highlights/2006/05/southafrica_corn_may06/images/fallow_field_540.jpg" alt="" width="540" height="311" /></p>
<p>Almost a year has passed since I last wrote in these pages. While this blog has lain fallow it&#8217;s remained the home page in my browser. Teknician Cat below glares at me plaintively every day. Today I sit hitting refresh intermittently on my inbox, waiting for the results to come in on the Master&#8217;s dissertation I submitted last month. Seems like as good a time as any to begin knocking Teknician Cat down a few posts&#8230;</p>
<p>2011, and particularly its latter half, has been a year of transition, completion, renewal, beginning. While I finished off my coursework and a 12,000 word dissertation at Universty of Sydney, I got my first taste of teaching in a university over at University of New South Wales. In a leap of faith based on a couple of conference presentations I gave at Making Links at the end of last year, <a href="http://www.kathalbury.com/" target="_blank">Kath Albury</a> gave me a shot at teaching Master&#8217;s coursework units offered by the <a href="http://jmrc.arts.unsw.edu.au/" target="_blank">Journalism and Media Research Centre</a> at UNSW. In the second semester I was given the opportunity to be the course convenor of a unit on Online and Mobile Media. In addition to having a bit more responsibility for providing seminar outlines for another lecturer and handling some un-fun administrative things like student appeals, this meant that I was able to redesign the curriculum, which was great fun and a great learning experience.</p>
<p>So the plan to break into this academic game is on track, but I find myself in the precarious position of the proto-academic trying to piece together a year-round income. During 2012 I&#8217;ll be putting together PhD applications for schools here in Oz as well as in the US, with the goal of embarking on the next chapter of my study in 2013. Concurrently, I&#8217;ll be teaching at UNSW again in both Semesters, and I&#8217;d love to reconnect with some of the community media/arts/activist education that I come from and that still holds my heart.</p>
<p>These pages need some love and attention. Time to sow some seeds for the new season.</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/personalmeta/'>Personal/Meta</a> Tagged: <a href='http://rearleft.wordpress.com/tag/unsw/'>UNSW</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/755/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/755/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=755&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Mapping Fauxrabia</title>
		<link>http://rearleft.wordpress.com/2010/12/10/mapping-fauxrabia/</link>
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		<pubDate>Fri, 10 Dec 2010 23:50:14 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[Dog Food]]></category>
		<category><![CDATA[Gaming the System]]></category>
		<category><![CDATA[Personal/Meta]]></category>
		<category><![CDATA[Race/ism]]></category>
		<category><![CDATA[academia]]></category>
		<category><![CDATA[fauxrabia]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[postcolonialism]]></category>
		<category><![CDATA[spatiality]]></category>
		<category><![CDATA[USyd]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[war]]></category>

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		<description><![CDATA[&#160; The school year&#8217;s done and I&#8217;ve made it half way through my Master&#8217;s degree in Digital Communication and Culture. I came back to school with the plan to take the work that I&#8217;d been doing at the intersection of media, education, and activism, and rethink what that work means and how it works when [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=742&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://rearleft.files.wordpress.com/2010/12/technician-cat.jpg"><img class="aligncenter size-full wp-image-744" title="technician cat" src="http://rearleft.files.wordpress.com/2010/12/technician-cat.jpg?w=720" alt=""   /></a></p>
<p>The school year&#8217;s done and I&#8217;ve made it half way through my Master&#8217;s degree in Digital Communication and Culture. I came back to school with the plan to take the work that I&#8217;d been doing at the intersection of media, education, and activism, and rethink what that work means and how it works when this stuff we call media mutates into new shapes and streams. Below is an extract of an essay I wrote in the second semester on space in video games (as in geography, not outer space), and the construction of arab/muslim/oriental identities in video games. Full text downloadable here: <a href="http://rearleft.files.wordpress.com/2010/12/mapping-fauxrabia.odt">MappingFauxrabia.odt</a></p>
<p>[...]</p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;"><em>Fauxrabia </em>[...] is a way of articulating the contradictory nature of this imagined (and in some sense <em>experienced</em> through gameplay) country that is both unreal and contributes to the production of reality. To describe the cultures represented in these games as being <em>arab</em>, or <em>muslim </em>is to conflate the vastly diverse cultures of people from as far afield as Morocco and Kashmir, Kazakhstan and Somalia into a singular signifier of Otherness when held in oppositional relationship to the Western player-character.</span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;"><em> Fauxrabia </em>is a simulacrum (Baudrillard, 1994). It is a lie that expresses a truth about the West&#8217;s conception of itself in opposition to the Other. It is a computer-generated, player-navigated, screen-represented space. It is a contemporary cultural manifestation of Saïd&#8217;s model of Orientalism:</span></span></p>
<blockquote style="padding-left:30px;"><p>“<span style="font-family:Helvetica Neue;"><span style="font-size:x-small;">&#8230;it not only creates, but also maintains; it <em>is</em> rather than expresses, a certain <em>will</em> or <em>intention</em> to understand, in some cases control, manipulate, even to incorporate, what is a manifestly different (or alternative and novel) world; it is, above all, a discourse that is by no means in direct, corresponding relationship with political power in the raw, but rather is produced and exists in an uneven exchange with various kinds of power&#8230;”</span></span></p></blockquote>
<blockquote style="padding-left:30px;"><p><span style="font-family:Helvetica Neue;"><span style="font-size:x-small;"> -Edward Saïd, </span><span style="font-size:x-small;"><em>Orientalism</em></span><span style="font-size:x-small;"> (1978, p 12). Italicisation from the original.</span></span></p></blockquote>
<p style="padding-left:30px;"><span style="font-family:Copperplate;"><span style="font-size:x-small;">Mapping Fauxrabia</span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;">The spatiality of video games is suggested in the very fact that we refer to them by the visual medium of the interface through which we interact with them. In all but a few novelty games where audio monitors or haptic devices are foregrounded, the video or computer monitor takes primacy as the device used for human-computer interaction with the underlying code that embodies the game&#8217;s rule system and its representation through a graphical user interface. Furthermore, the vast majority of games involve the simulation of a spatial environment, often organised as one or a series of maps, segmented into levels. These two geographies taken together, the space of the interface-screen and the space of the game map, constitute what I will refer to as the gamespace. McKenzie Wark (2007, pp006-008) has argued that the logic of gaming has become such an integral aspect of contemporary culture that it has “colonised reality”, moving out of the sites of processor and screen that support the virtual world and extending the gamespace into material space.</span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"> Transcending the contentious narratology-ludology debates of video game studies, Jesper Juul (2005) suggests that games should be considered “half-real” in that they are comprised of both rules, the underlying system of game mechanics, and fiction, the narrative and representative aspects of the game. Thus, descriptions of characters, spaces, and events in a game are real insofar as they describe the mechanics of the game-system, and unreal, in their description of a fictional story or abstract setting. Questions of spatiality bring up an interesting challenge to this binary.</span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"> <span style="font-size:x-small;">“[...] space in games is a special case. The level design of a game world can present a fictional 	world </span><span style="font-size:x-small;"><em>and </em></span><span style="font-size:x-small;">determine what players can and cannot do at the same time. In this way, space in games 	can work as a combination of rules and fiction.”</span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:x-small;">Jesper 			Juul, </span><span style="font-size:x-small;"><em>Half-Real </em></span><span style="font-size:x-small;">(2005, 			p 163). Italicisation from the original.</span></span></p>
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<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;">To put it another way, game level maps determine the affordances of a gamespace available to the player, as well as the representation of simulated space that is mapped onto a video monitor.</span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;"> Maps are inherently political (Wood, 1992, Kolko 2000). They include and exclude aspects of geography, simplifying and distorting the material world to frame their users&#8217; interaction with space through the embedding of their creators&#8217; worldview. The computer interface can be seen as a map that allows human interaction with the underlying system of a software&#8217;s code (Selfe &amp; Selfe 1994), which in turn also carries ideological assumptions (Nakamura 2005, Kolko 2000). In their study of the politics of computer interfaces in educational settings, Selfe &amp; Selfe note:</span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;"> </span><span style="font-size:x-small;">“Within the virtual space represented by these interfaces, and elsewhere within computer 	systems, the values of our culture – ideological, political, economic, educational – are mapped both 	implicitly and explicitly, constituting a complex set of material relations among culture, technology, 	and technology users.”</span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;"> <span style="font-size:x-small;">- Cynthia Selfe &amp; Richard Selfe, </span><span style="font-size:x-small;"><em>Politics of the Interface</em></span><span style="font-size:x-small;"> (1994, p 485) </span></span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;">In </span></span><span style="font-family:Helvetica,sans-serif;"><span style="font-size:small;"><em>Fauxrabian</em></span></span><span style="font-family:Helvetica,sans-serif;"><span style="font-size:small;"> geographies,</span></span><span style="font-family:Helvetica Neue;"><span style="font-size:small;"> the ideologies that we see encoded in these maps remediate stereotypes of the oriental Other from older cultural forms such as cinema and literature (Shaheen 2001), as well as from contemporary political and journalistic portrayals of Western conflict with Islam.</span></span></p>
<p style="padding-left:30px;">[...]</p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;">Consider the above remediation of militarist aesthetics in regards to the nature of the United States&#8217; current military engagement in Pakistan. Predator drones are controlled by pilots at Creech Air Force Base near Las Vegas, using an interface that features a screen and joystick. As satellite imaging has extended the US military&#8217;s map across the entire globe, the distance between the seer and the seen has both been extended to tens of thousands of kilometres and collapsed to the space between eyeball and screen. Viewing the terrain from above, the drone pilot is able to see and therefore to control, with the power of death from above, the territory on the ground on the other side of the world pictured on their screen. This space, framed by the ideologies of military and moral superiority, contains an alien Other whose domination defines the character of its observer in opposition. The alienation of the remote cyborg warrior in the US from their  targets on the ground in Pakistan parallels that of the <em>Modern Warfare </em>player from their <em>Fauxrabian</em> enemies. </span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;"> <span style="font-size:x-small;">“Once games required an actual place to play them, whether on the chess board or the tennis 	court. Even wars had battle </span><span style="font-size:x-small;"><em>fields</em></span><span style="font-size:x-small;">. Now global positioning satellites grid the whole earth and put all 	of space and time into play. Warfare, they say, now looks like video games. Well don&#8217;t kid yourself, 	war </span><span style="font-size:x-small;"><em>is </em></span><span style="font-size:x-small;">a video game – for the military entertainment complex. To them it doesn&#8217;t matter what 	happens </span><span style="font-size:x-small;"><em>on the ground</em></span><span style="font-size:x-small;">. The ground – the old-fashioned battlefield itself – is just a necessary 	externality to the game.”</span></span></span></p>
<p style="padding-left:30px;"><span style="font-family:Helvetica Neue;"><span style="font-size:small;"> &#8211; <span style="font-size:x-small;">Mckenzie Wark, </span><span style="font-size:x-small;"><em>Gamer Theory</em></span><span style="font-size:x-small;"> (2007, p10). Italicisation from the original.</span></span></span></p>
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<p style="padding-left:30px;">&nbsp;</p>
<p style="padding-left:30px;"><a href="http://rearleft.files.wordpress.com/2010/12/mapping-fauxrabia.odt"><br />
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<br />Filed under: <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a>, <a href='http://rearleft.wordpress.com/category/gaming-the-system/'>Gaming the System</a>, <a href='http://rearleft.wordpress.com/category/personalmeta/'>Personal/Meta</a>, <a href='http://rearleft.wordpress.com/category/raceism/'>Race/ism</a> Tagged: <a href='http://rearleft.wordpress.com/tag/academia/'>academia</a>, <a href='http://rearleft.wordpress.com/tag/fauxrabia/'>fauxrabia</a>, <a href='http://rearleft.wordpress.com/tag/maps/'>maps</a>, <a href='http://rearleft.wordpress.com/tag/postcolonialism/'>postcolonialism</a>, <a href='http://rearleft.wordpress.com/tag/spatiality/'>spatiality</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a>, <a href='http://rearleft.wordpress.com/tag/videogames/'>videogames</a>, <a href='http://rearleft.wordpress.com/tag/war/'>war</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/742/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/742/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=742&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>The Cat and the Coup</title>
		<link>http://rearleft.wordpress.com/2010/10/26/the-cat-and-the-coup/</link>
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		<pubDate>Wed, 27 Oct 2010 00:25:21 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[Dog Food]]></category>
		<category><![CDATA[Gaming the System]]></category>
		<category><![CDATA[cats]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Iran]]></category>
		<category><![CDATA[oil]]></category>
		<category><![CDATA[USyd]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=703</guid>
		<description><![CDATA[The very idea of a &#8220;documentary game&#8221; may be hard for many to come to terms with. By their respective definitions, documentaries claim to portray the truth or reality of a situation, and a game is a cultural form that is defined by the variability of its outcome. The winner of this year&#8217;s Indiecade Award [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=703&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The very idea of a &#8220;documentary game&#8221; may be hard for many to come to terms with. By their respective definitions, documentaries claim to portray the truth or reality of a situation, and a game is a cultural form that is defined by the variability of its outcome.</p>
<p>The winner of this year&#8217;s <a href="http://www.indiecade.com/" target="_blank">Indiecade Award</a> in the Documentary category, <a href="http://coup.peterbrinson.com/" target="_blank"><em>The Cat and the Coup</em></a>, leads the player backwards through time in an exposition of the life of <a href="http://en.wikipedia.org/wiki/Mohammad_Mosaddegh" target="_blank">Mohammed Mossadegh</a>. Mossadegh, a largely unknown historical figure in the West, was the Iranian Prime Minister who was deposed by a CIA coup following his nationalisation of that nations oil industry, which had previously been run by the monopoly Anglo-Iranian Oil Company, which later became British Petroleum, most recently rebranded as <a href="http://www.bp.com/bodycopyarticle.do?categoryId=1&amp;contentId=7052055" target="_blank">BP</a>.</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/15290374' width='400' height='300' frameborder='0'></iframe></div>
<p>Still looking for a platform for release, promotional videos for the game give a sense of its aesthetics and mechanics. Persian miniatures provide an ingenious reference point for a two dimensional representation of a meaning-rich, hypermediated mise-en-scene that incorporates both images and text, augmented in the game by interactivity. <em>The Cat and the Coup</em>&#8216;s narrative moves backwards through time, with user experience personalised through the character of Mossadegh, but placed at a distance by focalising user interaction through the character of a house-cat. The curious player, embodied as cat-avatar, leads the deposed Prime Minister from his death-bed back through memories of events to the point of his election. In this procedural metaphor for the process of engaging with the subjective experience of engaging with concrete historical events, designers <a href="http://peterbrinson.com/" target="_blank">Peter Brinson</a> and <a href="http://cinema.usc.edu/faculty/kurosh-valanejad.htm" target="_blank">Kurosh ValaNejad</a> create a give an audience that is often presented with dehistoricised version of the US and UK&#8217;s relationship with Iran a way into a narrative in a manner that is simultaneously playful and rooted in political history.</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a>, <a href='http://rearleft.wordpress.com/category/gaming-the-system/'>Gaming the System</a> Tagged: <a href='http://rearleft.wordpress.com/tag/cats/'>cats</a>, <a href='http://rearleft.wordpress.com/tag/documentary/'>documentary</a>, <a href='http://rearleft.wordpress.com/tag/iran/'>Iran</a>, <a href='http://rearleft.wordpress.com/tag/oil/'>oil</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a>, <a href='http://rearleft.wordpress.com/tag/videogames/'>videogames</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/703/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/703/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=703&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Swipe/Wipe &#8211; Tilt/Cut</title>
		<link>http://rearleft.wordpress.com/2010/10/18/swipewipe-tiltcut/</link>
		<comments>http://rearleft.wordpress.com/2010/10/18/swipewipe-tiltcut/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 00:45:36 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[DigiCult]]></category>
		<category><![CDATA[Dog Food]]></category>
		<category><![CDATA[Gaming the System]]></category>
		<category><![CDATA[The Society for the Appreciation of Audio-Visual Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[devices]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[montage]]></category>
		<category><![CDATA[USyd]]></category>

		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=692</guid>
		<description><![CDATA[Across its 100+ year history, cinema has developed a lexicon of edits &#8211; meaning laden codes built around the visual representation of temporal progression from one image to the next. As screen-based media migrates onto handheld devices that add the element of touch to the existing audio-visual interface connecting text and reader, a new language [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=692&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Across its 100+ year history, cinema has developed a lexicon of edits &#8211; meaning laden codes built around the visual representation of temporal progression from one image to the next. As screen-based media migrates onto handheld devices that add the element of touch to the existing audio-visual interface connecting text and reader, a new language of image transition that incorporates physical gesture is emerging. Unlike the conventions of visual edits, gestural interface has not yet developed as a shared set of conventions, and experimental texts proliferate on the iPhone and similar devices. Swipe, tilt, shake, and tap are becoming related to cut, wipe, mix, and fade, but the conventions that shape their meanings for audiences are still up for grabs.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='720' height='435' src='http://www.youtube.com/embed/TgFlkbCbCg8?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><em><a href="http://opertoon.com/2009/05/ruben-lullaby/" target="_blank">Ruben and Lullaby</a></em> (2009) is an interactive fiction for iPhone. Drawing on Bolter and Grusin&#8217;s (1999) analysis of new media&#8217;s incorporation of pre-existing forms, <em>Ruben and Lullaby </em>can be seen as remediating the shot sequencing of a conventional cinematic dialogue scene between two characters. Ruben and Lullaby adds a gestural twist to a readily recognisable scenario by empowering the viewer to determine when edits occur. By tilting the screen to one side or the other, the program cuts to another shot and an audio cue on the soundtrack is triggered. Building on the conventions of audio-visual editing in cinema, these cuts produce an affect in the viewer which may suggest a range of readings, primarily related to the tempo of the cuts. For example, rapid tilting from side to side produces an equally rapid series of cuts, resulting in a sense of narrative conflict for the user-viewer. Adding levels of complexity to the interaction, the user can produce affects in the characters on screen by either stroking the screen to soothe or shaking it to agitate them. The scenario is algorithmically played through, combining the user&#8217;s input and the two character&#8217;s affective relationships to each other to produce an outcome that fits within a conventional narrative structure.</p>
<p>The physicality (one might even go so far as to say the <em>violence</em>) of  this interaction with the screen can be read as an attempt to break with the traditional fixity of the viewer&#8217;s body in relation to the screen (as noted by Lev Manovich in <em>The Language of New Media</em>, 2001), although it is important to note that although the viewer is able to affect the narrative discourse with their body, in order to view the screen a degree of fixity is still required between the eye and the image.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='720' height='435' src='http://www.youtube.com/embed/_gGl3LJ7vHc?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>A century after the<a href="http://en.wikipedia.org/wiki/Kuleshov_Effect" target="_blank"> montage experiments of Lev Kuleshov</a>, algorithmic media is developing a new language of embodied interaction with the text. Gestural human-computer interface adds significant new spatial dimensions to narrative works, as montage forced a reconceptualisation of the relationship of spatiality and temporality of images. For critical media theorists the next step is to dig into how this embodiment of the user-reader opens political possibilities in art, just as montage offered great opportunities for the exploration of a productive liberatory discourse.</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/digicult/'>DigiCult</a>, <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a>, <a href='http://rearleft.wordpress.com/category/gaming-the-system/'>Gaming the System</a>, <a href='http://rearleft.wordpress.com/category/the-society-for-the-appreciation-of-audio-visual-culture/'>The Society for the Appreciation of Audio-Visual Culture</a> Tagged: <a href='http://rearleft.wordpress.com/tag/art/'>art</a>, <a href='http://rearleft.wordpress.com/tag/devices/'>devices</a>, <a href='http://rearleft.wordpress.com/tag/editing/'>editing</a>, <a href='http://rearleft.wordpress.com/tag/embodiment/'>embodiment</a>, <a href='http://rearleft.wordpress.com/tag/film/'>film</a>, <a href='http://rearleft.wordpress.com/tag/gesture/'>gesture</a>, <a href='http://rearleft.wordpress.com/tag/hci/'>HCI</a>, <a href='http://rearleft.wordpress.com/tag/interactive-fiction/'>interactive fiction</a>, <a href='http://rearleft.wordpress.com/tag/media/'>media</a>, <a href='http://rearleft.wordpress.com/tag/mobile-media/'>mobile media</a>, <a href='http://rearleft.wordpress.com/tag/montage/'>montage</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/692/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/692/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=692&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>#networkanalysisFAIL</title>
		<link>http://rearleft.wordpress.com/2010/10/01/networkanalysisfail/</link>
		<comments>http://rearleft.wordpress.com/2010/10/01/networkanalysisfail/#comments</comments>
		<pubDate>Sat, 02 Oct 2010 02:35:05 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[Dog Food]]></category>
		<category><![CDATA[Media & Movements]]></category>
		<category><![CDATA[direct action]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[USyd]]></category>

		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=681</guid>
		<description><![CDATA[&#160; Malcolm Gladwell&#8216;s recent piece for the New Yorker is getting a lot of play, ironically, on Twitter and Facebook. As much as I&#8217;d prefer not to be yet another (late) addition to what has already become a tired conversation over a short few days, the fact that I&#8217;m currently studying network theory and attempting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=681&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_685" class="wp-caption aligncenter" style="width: 730px"><a href="http://rearleft.files.wordpress.com/2010/10/mobile-activism.jpg"><img class="size-full wp-image-685" src="http://rearleft.files.wordpress.com/2010/10/mobile-activism.jpg?w=720&#038;h=481" alt="" width="720" height="481" /></a><p class="wp-caption-text">source: <a href="http://www.mobilerevolutions.org/" rel="nofollow">http://www.mobilerevolutions.org/</a></p></div>
<p style="text-align:center;">&nbsp;</p>
<p><a href="http://www.gladwell.com/" target="_blank">Malcolm Gladwell</a>&#8216;s <a href="http://www.newyorker.com/reporting/2010/10/04/101004fa_fact_gladwell?currentPage=all#ixzz10kMpwmEe" target="_blank">recent piece for the New Yorker</a> is getting a lot of play, ironically, on Twitter and Facebook. As much as I&#8217;d prefer not to be yet another (late) addition to what has already become a tired conversation over a short few days, the fact that I&#8217;m currently studying network theory and attempting to apply it to social movements means that this is one meme that this node can&#8217;t help but percolate.</p>
<p>While there is much that I agree with in the piece, and much that I don&#8217;t, what struck me most was his overly simplistic application of network analysis to a set of extremely diverse and complex situations. <a href="http://www.stanford.edu/dept/soc/people/mgranovetter/" target="_blank">Granovetter</a>&#8216;s <a href="http://171.67.216.14/dept/soc/people/mgranovetter/documents/granstrengthweakties.pdf" target="_blank"><em>The Strength of Weak Ties</em></a><em> </em>(1973) introduced the theory that the transmission of innovation in networks occurs when bridges are made via weak ties between clusters of nodes (actors, people) that share strong ties. Among these strongly tied cliques, innovation is stifled by the very similarity of the group members, and it takes the input of information from other areas of a network, accessed through a weak tie bridge to facilitate the spread of innovation.</p>
<p>Gladwell&#8217;s hypothesis, as I read it, is that digital social networking tools such as Twitter and Facebook are comprised only of weak ties, and that what he terms as &#8220;high risk activism&#8221;, such as direct action in the face of violent, oppressive regimes, is performed by groups of actors with strong ties. Therefore, social networking sites cannot facilitate system-challenging activism. Furthermore, he argues that networks are heterarchies, and that only hierarchies produce effective political organisations.</p>
<p>There is no way that I can write a fully thought out and articulated response to Gladwell&#8217;s argument here, but here are a few points that serve as a starting place for why I think that his piece contains a kernel of truth (Twitter alone is not revolutionary) surrounded by poorly applied network theory and a limited understanding of social movements.</p>
<ol>
<li>It is an oversimplification to say that &#8220;The platforms of social media are built around weak ties&#8221;. Social networking sites, especially Facebook, have grown to such a scale that in some communities the social graphs that they represent are approaching representation of the offline, &#8220;real world&#8221; social graph. Users of these sites are developing complex modes of differentiating between their relationships with one another in ways that reflect and maintain the nuanced gradation of types and degrees of relations that make up their social networks both on- and offline.</li>
<li>&#8220;High risk activism&#8221; by small groups with strong ties does not lead to social change without prior and post support by networks supported by weak ties. To only look at the &#8220;action&#8221; phase of social movement organising is to ignore the majority of work and forces that go into bringing about that action, and the follow-through on then using that action as a catalyst for change. It is true that when involved in high-stakes, potentially violent confrontations with organised institutions of power, it is preferable to do so in clusters that have a high degree of trust facilitated by strong ties, but it is wrong to suggest that the social relations of such clusters permeate the entire organising networks from which the tactical and strategic formulation of coordinated action arises. And after the action, it is not the strong ties of the group involved in the action that promote percolation of change through a broader social network, potentially leading to a cascade effect that precipitates a phase transition in the system as a whole, it is the dissemination of new possibilities from node to node, cluster to cluster, with significant leaps across distances in the network made possible by bridging weak ties.</li>
<li>Gladwell seems to ignore the role of communications technologies in the civil rights movement. His account of the Greensboro lunch counter sit-ins are told as if the growth of the protest (and counter-protest) over the days that followed the initial action, and the spread of similar protests throughout the South in the following weeks were all the result of face-to-face contacts. The role of various media &#8211; telephones, telegraph, newspapers, radio, and television is absent. Surely in a discussion of how contemporary media support or inhibit social activism the comparison with communications media of previous struggles is relevant.</li>
</ol>
<p>As the language of network theory becomes popularised through the work of writers like Malcolm Gladwell, <a href="http://thelongtail.com/about.html" target="_blank">Chris Anderson</a>, and <a href="http://www.shirky.com/">Clay Shirky</a>, we can expect to see discussions of all sorts of phenomena being discussed in the jargon of ties and flows, cliques and cascades. It will be important for people who have engaged deeply with these models and the social and technical subjects to which they are applied to keep their rampant misapplication in check.</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a>, <a href='http://rearleft.wordpress.com/category/media-movements/'>Media &amp; Movements</a> Tagged: <a href='http://rearleft.wordpress.com/tag/direct-action/'>direct action</a>, <a href='http://rearleft.wordpress.com/tag/media/'>media</a>, <a href='http://rearleft.wordpress.com/tag/networks/'>networks</a>, <a href='http://rearleft.wordpress.com/tag/social-media/'>social media</a>, <a href='http://rearleft.wordpress.com/tag/social-networks/'>social networks</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/681/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/681/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=681&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Spaces of Refusal</title>
		<link>http://rearleft.wordpress.com/2010/09/25/spaces-of-refusal/</link>
		<comments>http://rearleft.wordpress.com/2010/09/25/spaces-of-refusal/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 11:48:47 +0000</pubDate>
		<dc:creator>rearleft</dc:creator>
				<category><![CDATA[DigiCult]]></category>
		<category><![CDATA[Dog Food]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[telephony]]></category>
		<category><![CDATA[USyd]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://rearleft.wordpress.com/?p=675</guid>
		<description><![CDATA[Preliminary findings from new research into young Australians&#8217; usage of mobile and social media reveals that while networks of information and communication technologies are changing rapidly, so too are the social practices that surround them. One interesting aspect of Kate Crawford&#8216;s three year study into the practices and attitudes of 18-30 year olds across Australia [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=675&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://rearleft.files.wordpress.com/2010/09/no-service.jpg"><img class="aligncenter size-full wp-image-676" title="no-service" src="http://rearleft.files.wordpress.com/2010/09/no-service.jpg?w=720" alt=""   /></a></p>
<p>Preliminary findings from new research into young Australians&#8217; usage of mobile and social media reveals that while networks of information and communication technologies are changing rapidly, so too are the social practices that surround them. One interesting aspect of <a href="http://www.katecrawford.net/" target="_blank">Kate Crawford</a>&#8216;s three year study into the practices and attitudes of 18-30 year olds across Australia is the comparison between mobile phone (and media) usage in urban and rural populations.</p>
<p>In cities, where 3G coverage is near-ubiquitous, the study captured a population that is, in a sense, always online. This ability to connect with others in one&#8217;s social network through a number of channels (face-to-face, telephone, text message, social networking sites&#8230;) can, in the situation of a failure in the technological networks, result in a &#8220;connectivity panic&#8221; in which the individual experiences anxiety as a result of being unable to use their device to connect to other people or sources of information. As a way of addressing this hyperconnectedness, nuanced social norms are emerging around how to deal with the ability to reach and be reached at all times. These may include taking intentional time offline, or away from social networking sites, but also in more subtle practices such as the differentiation of styles and modes of communication for various cliques and social clusters that one is part of. For instance, one might develop a norm for using telephone conversations as the primary mode of communicating with family members, but prefer the use of email for work contacts because of its ability to be answered in an asynchronous fashion, and thereby to seem less socially demanding on the person contacted.</p>
<p>In rural and regional locales, where data and telephony network coverage is far more patchy, attitudes and practices around the use of such technologies takes on a different character. In the situation where technological networks cannot be regularly or reliable accessed, social norms emerge that account for the fact that communication is not always possible. Respondents to the study reported practices such as writing and storing text messages while offline and transmitting large amounts in bursts when a signal became available. Conversely, in a low-coverage area it becomes more socially acceptable to not respond to a message at the time it was received by virtue of the fact that it is possible to have been out of range.</p>
<p>These methods for defining when and how one sends and receives information to one&#8217;s contacts can be seen as tactics by which individuals and groups are negotiating community norms in the context of rapidly changing technological and social network formations. In the case of placing limitations on one&#8217;s availability to the communication network, Crawford notes that these tactics can be seen as the creation of what <a href="http://www.intel.com/pressroom/kits/bios/gbell.htm" target="_blank">Genevieve Bell</a> has called &#8220;spaces of refusal&#8221;. However the creation of such spaces and times without connectivity to networked communications media should not be seen as a total rejection of the new communication technologies, but rather as an important aspect of negotiating new ways of being connected to online and offline communities.</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/digicult/'>DigiCult</a>, <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a> Tagged: <a href='http://rearleft.wordpress.com/tag/australia/'>Australia</a>, <a href='http://rearleft.wordpress.com/tag/mobile-media/'>mobile media</a>, <a href='http://rearleft.wordpress.com/tag/networks/'>networks</a>, <a href='http://rearleft.wordpress.com/tag/social-media/'>social media</a>, <a href='http://rearleft.wordpress.com/tag/social-networks/'>social networks</a>, <a href='http://rearleft.wordpress.com/tag/telephony/'>telephony</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a>, <a href='http://rearleft.wordpress.com/tag/youth/'>youth</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/675/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=675&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Art/Games/History</title>
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		<pubDate>Sat, 18 Sep 2010 01:16:19 +0000</pubDate>
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				<category><![CDATA[Dog Food]]></category>
		<category><![CDATA[Gaming the System]]></category>
		<category><![CDATA[The Society for the Appreciation of Audio-Visual Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[third cinema]]></category>
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		<category><![CDATA[videogames]]></category>

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		<description><![CDATA[&#160; Videos are now available online of presentations and panel discussions from the Art History of Games Conference, held at the Georgia Institute of Technology in February of this year. By locating video games in the discourse of art history, the conference&#8217;s gathering of a distinguished line-up of media theorists and game designers take on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=650&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 740px"><a href="http://rearleft.files.wordpress.com/2010/09/passage.gif"><img title="passage" src="http://rearleft.files.wordpress.com/2010/09/passage.gif?w=730&#038;h=409" alt="" width="730" height="409" /></a><p class="wp-caption-text">image source: <a href="http://www.offworld.com/2009/05/one-more-go-passage-or-why-i-r.html" rel="nofollow">http://www.offworld.com/2009/05/one-more-go-passage-or-why-i-r.html</a></p></div>
<p>&nbsp;</p>
<p><a href="http://www.youtube.com/user/GeorgiaTech#g/c/A117E9FF1B8C375D" target="_blank">Videos are now available online of presentations and panel discussions</a> from the <a href="http://blog.scad.edu/arthistoryofgames/" target="_blank">Art History of Games Conference</a>, held at the Georgia Institute of Technology in February of this year. By locating video games in the discourse of art history, the conference&#8217;s gathering of <a href="http://blog.scad.edu/arthistoryofgames/speakers/" target="_blank">a distinguished line-up of media theorists and game designers</a> take on the stubborn critique of video games as being merely toys, crude entertainment, distractions, cultural forms that are something other than art. A key tension that runs throughout the presentations is the need to on one hand balance the desire to promote games and game studies as having attained a degree of maturity as a legitimate fields within the elite academic and art worlds, and on the other to recognise and account what makes a game a game and how this sets games apart from other cultural forms that are elevated to the status of art.</p>
<p>Two main tactics for arguing this point can be seen in the presentations:</p>
<ol>
<li>The location of video game aesthetics in a history of other artistic forms (painting, cinema, theatre, etc).</li>
<li>The development and identification of &#8220;art-games&#8221;, cultural artifacts that function both as games and as works of art.</li>
</ol>
<p>What is perhaps most valuable about this conversation is not the rehabilitation of video games as a &#8220;legitimate&#8221; &#8220;high&#8221; &#8220;art&#8221;, but the tricky challenges that describing the conditions under which a video game would qualify as a work of art pose to art criticism itself.</p>
<p>Using the analogy of cinema, much of what seems to qualify any particular game as a work of art is the signature style of an auteur. In games commissioned for the conference, <a href="http://hcsoftware.sourceforge.net/jason-rohrer/" target="_blank">Jason Rohrer</a>, <a href="http://www.nakworks.com/index.html" target="_blank">Nathalie Pozzi</a> and <a href="http://www.ericzimmerman.com/" target="_blank">Eric Zimmerman</a>, and design team <a href="http://tale-of-tales.com/" target="_blank">Tale of Tales</a> each demonstrate their particular authorial voice in game-form. Jason Rohrer&#8217;s 2003 game <em><a href="http://hcsoftware.sourceforge.net/passage/" target="_blank">Passage</a></em> is often held up as an exemplar of an art game that is both beautiful and efficient in its ludic meditation on life and death. We see the themes of death and memory appearing again in Tale of Tales&#8217; <a href="http://tale-of-tales.com/Vanitas/"><em>Vanitas</em></a>, while Pozzi and Zimmerman&#8217;s <em><a href="http://www.ericzimmerman.com/GAMES/SixteenTons.html" target="_blank">16 Tons</a> </em>seems to contribute to current conversations around play and labor, and Rohrer&#8217;s <em><a href="http://www.sleepisdeath.net/" target="_blank">Sleep is Death</a> </em>is a sort of meta-game, a story-building environment.</p>
<p>The emergence of the art-game auteur can be compared to directors of the European New Wave and later to iconoclast film directors in the US and elsewhere. Art games play with the conventions and audience expectations of the form in much the same way as art-house cinema played with the conventional narrative and production modes of films produced under the studio system. Taking this analogy a step further, one might consider the possibility of future gaming movements equivalent to <a href="http://documentaryisneverneutral.com/words/camasgun.html" target="_blank">Third Cinema</a>, the explicitly anti-colonial mode of filmmaking that emerged in the Americas in the 1960s. To revolutionise art is one thing, the art of revolution is quite another. It would be foolish to attempt to transpose the history of cinema or any other cultural form onto video games directly, but in the search for ways in which cultural work can be incorporated into social justice struggles, the experience of prior movements which have sought to do such work may be instructive.</p>
<p>Fifty years into its history, auteurism instituted a particular approach to artistry for a cultural form that was often seen as being mere entertainment. Video games seem to be entering a similar era. Those concerned with the political impact of the video game form should already be looking forward to what&#8217;s coming next.</p>
<br />Filed under: <a href='http://rearleft.wordpress.com/category/dog-food/'>Dog Food</a>, <a href='http://rearleft.wordpress.com/category/gaming-the-system/'>Gaming the System</a>, <a href='http://rearleft.wordpress.com/category/the-society-for-the-appreciation-of-audio-visual-culture/'>The Society for the Appreciation of Audio-Visual Culture</a> Tagged: <a href='http://rearleft.wordpress.com/tag/art/'>art</a>, <a href='http://rearleft.wordpress.com/tag/third-cinema/'>third cinema</a>, <a href='http://rearleft.wordpress.com/tag/usyd/'>USyd</a>, <a href='http://rearleft.wordpress.com/tag/videogames/'>videogames</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rearleft.wordpress.com/650/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rearleft.wordpress.com/650/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rearleft.wordpress.com&#038;blog=6017152&#038;post=650&#038;subd=rearleft&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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